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Interactive Kid's Water Bottle

Pei-Chen Chiang/Hui-Hsin Hsieh

Silver Prize

"A thoughtful and child-centered product design that transforms daily hydration into an engaging and meaningful experience."

-------- Review from Future Art & Design Award

Winners Gallery displays only a representative image (thumbnail) of each entry.

Project description

Interactive Kid's Water Bottle (i-Grow Bottle)

Product Philosophy

The "Interactive Kid's Water Bottle" (i-Grow Water Bottle) is an innovative solution specifically designed to address the pain point of children's low motivation to drink water. It integrates interactive design, optical technology, and smart connectivity. Our goal is to encourage children to self-initiate and maintain a regular and adequate hydration habit through captivating, real-time interactive feedback.

Technological Advantages

1. Optical Illusion Engine (Pseudo-Holography - Pepper’s Ghost)

* Combines a high-luminosity display with an optical reflective medium to create lifelike 3D suspended images.

2. Smart Sensing System

* Hidden sensors precisely track changes in water volume, enabling both real-time interaction and stage-based growth feedback.

Interaction Modes

* Real-Time Companion Feedback

* With Every Sip: The little fish on the screen will swim towards the water bottle wall to interact with the child, and the flower will gently sway, giving the child an immediate sense of companionship and connection.

* Achievement & Growth Feedback

* Reaching Hydration Milestones: As the water level drops, the fish and the flower will progressively grow from their juvenile state, allowing the child to witness the achievement resulting from their effort.

* Smart Connectivity & Monitoring (App Connection)

* Hydration Log: Automatically tracks daily drinking times, total volume, and progress towards goals.

* Health Monitoring: Alerts the child (and parent) whether they have reached the suggested daily water intake.

* Virtual Rewards: Unlocks virtual badges or items within the App that link back to the in-water bottle image theme (fish or flower), reinforcing the encouragement mechanism.

Conclusion

The "Interactive Kid's Water Bottle" empowers children to play their way to a healthy body through gamification, transforming the mundane task of drinking water into a highly anticipated daily light-and-shadow adventure.

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